@startuml
sprite $kip_sign [48x48/16] {
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0000000000000CFFFFFFFFFD200000000000000000000000
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00000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000000
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00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000
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0000000000000CFFFFFFFFFFFFA000000000000000000000
0000000000000CFFFF96FFFFFFFC10000000000000000000
0000000000000CFFFF905FFFFFFFD2000000000000000000
0000000000000CFFFF9003EFFFFFFF400000000000000000
0000000000000CFFFF90001CFFFFFFF60000000000000000
0000000000000CFFFF900000BFFFFFFF9000000000000000
0000000000000CFFFF90000009FFFFFFFA00000000000000
0000000000000CFFFF900000006FFFFFFFC1000000000000
0000000000000CFFFF9000000005FFFFFFFD200000000000
0000000000000CFFFF90000000003EFFFFFFE10000000000
0000000000000CFFFF900000000002DFFFFFF70000000000
0000000000000BFFFF8000000000000BFFFFF70000000000
00000000000005FFFF200000000000009FFFF20000000000
000000000000005BA30000000000000005BA300000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_KIP_SIGN(_alias) ENTITY(rectangle,black,kip_sign,_alias,FA6 KIP_SIGN)
!define FA6_KIP_SIGN(_alias, _label) ENTITY(rectangle,black,kip_sign,_label, _alias,FA6 KIP_SIGN)
!define FA6_KIP_SIGN(_alias, _label, _shape) ENTITY(_shape,black,kip_sign,_label, _alias,FA6 KIP_SIGN)
!define FA6_KIP_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,kip_sign,_label, _alias,FA6 KIP_SIGN)
skinparam folderBackgroundColor<<FA6 KIP_SIGN>> White
@enduml